3ddd decorative set
3ddd decorative set
3ddd decorative set
Latest version (490) with bug fixes for CC 2014
Tested here Winx64 AE CC 2014
In this series of lessons, we’ll focus on 10 Things Every Designer Should Know About Illustrator. Let’s dive right in and get started by revealing the power of Illustrator’s Appearance Panel, and then take a look at how Smart Guides can simplify precision placement of our objects. We’ll also learn about available brushes in the Brush Panel and look at some techniques for creating stylized flourishes using these brushes. Next, we’ll learn how we can work more efficiently by integrating symbols into our workflow. We’ll also take a look at some of the powerful new tools in Illustrator CS5 such as the width tool, the shape builder tool and drawing modes. We’ll wrap things up by learning about blends and advanced masking using Opacity Masks. After completing this course, you’ll be better equipped to tackle virtually any Illustrator project.
Join Brandon Ford as he moves beyond the basics of Premiere Pro CC to show you how to become a faster and more efficient editor.
You’ll learn how to customize the interface to suit your needs and how to configure key settings to help you have a more enjoyable editing experience. Brandon also teaches you insider tips that will help you create more stylized looks for your footage just like a pro.
Release Date: 7/10/14
Duration: 01 hr 00 mins
Course Files: n/a
Learn how to rig a four-legged creature (aka a quadruped) in Maya using a fun example: man’s best friend. Jason Baskin shows how to rig an entire dog mesh from start to finish in this project-based course. First, you’ll learn how to create a basic skeleton, positioning joints to deform the mesh at specific locations and adding controls for the head, neck, and ears. You’ll then rig the hind legs, adding subfoot pivots that allow the dog’s legs to connect to the ground when walking and running. Jason also covers more advanced techniques, such as creating a “stretchy” back and head for more energetic animation and controlling the dog’s tags with dynamics. Finally, you’ll learn how to bind the mesh to the skeleton, and test the rig by putting it through a simple animation.
In this course you’ll learn the basics of photo manipulation with Adobe Photoshop. Follow Gary Simon as he introduces the skills and techniques used in photo manipulation, learn how to use some of the most powerful features in Adobe Photoshop, and put everything you’ve learned together by completing two impressive photo manipulation projects.
Duration 3h 30m Project files Included MP4
Welcome to Volume 3 of the Quick Start to NUKE, a series of specially constructed tutorials meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts.
In this volume, we’ll focus on applying photographic textures to 3D geometry right inside of NUKE. This volume will cover the ins and outs of the 3D system in NUKE and with that knowledge, you’ll learn how to transform a still photograph into live video footage. We also learn how to key and integrate green screen footage in our shot. We’ll also be reinforcing previously learned concepts like rotoscoping and node tree organization though at a slightly faster pace.
We’ll end with color correction and learning how to use a few new finishing nodes.These tutorials are designed to be taken in sequence so we really encourage you to start with
Volume 2 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you’ve learned and apply those tools and techniques to your own projects.
01. Introduction and project overview
02. Beginning with a 3D setup: Using images and cards
03. Isolating our images with Roto nodes
04. Placing our rotoscoped objects onto cards and cylinders
05. Positioning our cards and cylinders in space
06. Continuing to build our 3D scene
07. Animating our camera
08. Adding RotoPaint nodes to fix areas of repeated parallax
09. Using the DisplaceGeo node
10. Final positioning of the camera and geometry
11. Keying the green screen
12. Integrating our keyed footage into the shot
13. Animating the shadow
14. Color correcting and grading the actor
15. Adding a rock in the foreground
16. Fine-tuning the integration of the rock and the shadow
17. Blurring for more realistic depth of field
18. Editing the node tree to allow for blur control
19. Light wrapping the actor and rock
20. Integrating particles, fog, and a bug
21. Adding God Rays and a Flare node
22. Creating grain and adding the finishing touches
23. Writing out the scene to a sequence
24. Volume 3 Assignment 02:35
Para 3d V4.0 works exclusively with Windows 64-bit. If you are using Windows 32-bit do not install this update
First, remove previously installed version(s) of Para3d, if installed:
MAX folder\script\startup\parametric array (folder)
Open 3ds MAX and remove all user interface items for the associated version
You need to manually install the Para3d toolbars. See how to install Para3d toolbars in the following tutorial :
This is a fixed and repacked Demo version, it ALLOWS the re-opening of Paraflows (Para 3d nodes and relationships).
It still may have some original bugs.
Learn how to perfect color as we cover two amazing images from start to finish! Every light and color explained in a way that will make you able to bring drama and interest into every image you create.
Whether it is placing you above your competition, making brides happier, or bringing a Film Noir series to life, these techniques are universal.
As usual, please bear with the slow upload speeds.
Autodesk SketchBook Pro 2015 SP2 Multilingual (Win 64)
Autodesk SketchBook Pro sketching software is a professional-grade painting app that is easy to use for every artist. This intuitive sketching and painting software can transform your computer into a complete toolkit for professional artists illustrators and designers. Also available for Apple iPad and Google Android devices.
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